Fmod Sound Bank Generator

Hello,I am novice at the fmod. My computer system is window 10. I tried writing a new tool which can change the sound from the.bank in a game.

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This.bank is composed of.fev and.fsb. If I want to change the sound,I need to make a new.fsb by the FMOD SoundBank Generator. The order of sound in.fsb must be the same as the original. It’s too much trouble to put them in the order. So now I want to write a new tool which can Auto-arrange and then build a.fsb to replace the old bytes in the.bank. Now I face to a problem that I can’t control the vorbis quality.In the FMOD SoundBank Generator,we can change the format and then control quality.The tool I write can’t do it. If the.fsb I build is larger than the original.bank,the sound in the game will be boom!

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Fmod Sound Bank Generator

The fsbank.cpp conclude that subSounds[i].fileNames = &gTutorialFileNames[i]; subSounds[i].numFileNames = 1; subSounds[i].speakerMap = FSBANK_SPEAKERMAP_ALLMONO; subSounds[i].overrideFlags = FSBANK_BUILD_DISABLESYNCPOINTS; subSounds[i].overrideQuality = 1; subSounds[i].desiredSampleRate = 1; result = FSBank_Build(subSounds, gNumTutorialFileNames, FSBANK_FORMAT_VORBIS, FSBANK_BUILD_DEFAULT FSBANK_BUILD_DONTLOOP, 100, NULL, “test.bank”); “100” is quality.Is it right? Can somebody tell me how to call fsbank.dll and which variable can control the quality?